Riftbound card symbols, icons, and numbers explained. A complete visual reference.
New to Riftbound and not sure where to start? Our Proving Grounds buying guide covers everything you need to get your first set of cards.


Jump to: Rarity Symbols | Set Codes | Domain Icons | Card Number | Card Cost Symbols | In-Text Symbols | Reading the Effect Box | Power Cost | Illustrator Credit


Rarity Symbols
Every Riftbound card has a small gem at the bottom center that shows its rarity.

Riftbound card rarities: Common (circle), Uncommon (triangle), Rare (square), Epic (pentagon), Alternate Art (hexagon), Promo (hexagon with promo stamp).

Some Alternate Art cards are also available as Signature versions, featuring a foil artist signature.

Ultimate Rarity is the rarest card rarity in Riftbound, appearing in fewer than 1 in 1,000 packs. Riftbound’s first Ultimate Rare is a unique overnumbered card of the new Baron Nashor.
Currently this shares the yellow hexagon symbol.

Champion cards are awarded to the winners of regional competitions.

Promo cards exist for different rarities.


Set Codes

Every Riftbound card has a set code printed on it that tells you which release the card came from.

OGN = Origins. Released October 2025. /298 main set cards.
OGS = Origins Starter (Proving Grounds). Released October 2025. /24 cards.
SFD = Spiritforged. Released February 2026. /221 main set cards.
Vendetta = Set code TBC. Expected 2026.

FND = Chinese-exclusive promo set distributed by Shining Soul, associated with early Chinese launch events. Cards are numbered out of 298. Confirmed cards include Teemo (FND-196/298), Yasuo (FND-259/298), and Viktor (FND-265/298). Full set name and total card count not yet confirmed. FND likely stands for Founders but this is unverified.
ARC = Arcane Box Set. Released 2025. Promotional product tied to the Arcane series. /6 cards.

Note: The /xxx number shows a card’s position in the main set. The full set total is higher because variant cards such as Alternate Art and Overnumbers are not included in this count.

Some Origins cards were distributed as promotional variants through special products including the Worlds Bundle 2025 and organised play events such as Nexus Nights and Summoner Skirmish. These carry standard OGN numbers and are not a separate set.

Chinese Market Release

Riftbound is published in China under the name Rune Battlegrounds. The Chinese-market release uses its own packaging and includes some China-exclusive promo cards not available in English releases, including the Shining Soul Lunar New Year Irelia promo distributed in early 2026. The FND set listed above is part of this Chinese-market release. If you have a card with an FND set code, it is a Chinese-exclusive promo card and not from the main English Origins set despite sharing the same card total of 298.

Token cards use a T prefix (for example T03) and are not counted in the set total.


Domain Icons

Every Riftbound card belongs to one or more Domains. The Domain icon appears on the card and on any Power Cost symbols.

Riftbound domain symbols — Fury, Calm, Mind, Body, Chaos, and Order explained

Riftbound Domains: Fury, Calm, Mind, Body, Chaos, Order


Card Number

Note: T and R prefixes only appear in Spiritforged onwards. In Origins these cards used regular set numbering.

Note: Some Overnumber cards are variants of cards from earlier sets. These still count as belonging to the original set, even if you pulled them from a later set’s packs.

Note: Card counts shown here reflect unique card numbers only. Foil variants share the same card number as their standard version and are not counted separately.

Riftbound card number formats: Standard / Original Numbered (004/221), Alternate Art (120a/221), Overnumber (224/221), Signature Overnumber (224*/221), Token (T03), Rune (R01).


Card Cost Symbols

For a full explanation of every Riftbound icon, see our Icons guide.

NameMeaning
Wild PowerRecycle any one domain rune as Power.
Energy costPay this much Energy by exhausting any runes.

In-Text Symbols

Exhaust is sometimes called ‘Tap’.
NameMeaning
MightThe Might symbol appears on unit cards and shows how powerful that unit is in combat. A higher Might number means the unit deals more damage and is harder to remove from a battlefield. You will see the Might symbol constantly while playing. It is one of the most important numbers on any unit card.
ExhaustCards, runes and legends exhaust, or turn sideways, to move or use exhaust abilities. They can’t exhaust again until readied.
RecyclePut a card or rune from your board to the bottom of the appropriate deck to pay a Power cost.
Power ActivationExhaust one rune of that specific domain to activate the ability.

Reading the Effect Box

Add 2 Energy to your pool this turn.
Pay 1 Energy and recycle 1 Fury rune, then return a unit from your trash to your main deck. Exhaust this card. If you do, play a 3 Might Mech unit token to your base.
Deflect 2 means Deflect with a value of 2, and the two wild powers shown are the cost opponents must pay to target it.
Destroy this Gold token as the cost. The token must be ready to use this ability. As a Reaction, you immediately add 1 Power to your resource pool. Because this ability adds resources directly, your opponent cannot react to it. The power is added instantly.
Pay 1 Energy AND recycle 1 Fury rune as the additional Accelerate cost.
Recycle 1 Calm rune to attach this equipment to a unit you control.
Repeat (1) means you may pay the additional cost to repeat the spell’s effect once.
Assault 2 as a keyword means the unit gets +2 Might while attacking.
Pay 4 Energy AND recycle 4 Mind runes, then exhaust this card to score 1 point.
You may repeat this spell’s effect any number of times. Each repeat costs 4 Energy and 1 Mind rune.
Hunt 2 means this unit gains 2 XP when it conquers or holds a battlefield. XP accumulates for your Legend across the whole game and increases your level as it grows.

Level 3 means this unit gains the stated effect permanently while your Legend has 3 or more XP. No spending required. The ability is always active as long as you meet the threshold. For Mosstomper that is +1 Might and Deflect, meaning opponents must pay a Wild Power cost to target it with a spell or ability.

Hunt builds your XP. Level abilities unlock automatically once you have enough.
Might bonus box. Shows how much Might the gear adds to the unit it’s attached to.

Power Cost

Requires 3 Energy plus 1 Fury rune to play.
Requires 1 Energy plus 2 Body runes to play.
Requires 1 Energy plus 1 Fury rune OR 1 Energy plus 1 Body rune to play.
This is a Legend card. The two domain icons in the top left show which domains the legend belongs to, defining which card types you can include in your deck.

Illustrator Credit

For a full beginner’s guide to Riftbound covering rules, combat, domains, and deck building, visit RiftboundGuide.com